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PC Gamer (Italian) 29
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PC Gamer IT CD 29 1-2.iso
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DARKOMEN
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H
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BATGEN.H
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Text File
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1997-11-18
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6KB
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367 lines
//-----
// Sfx packet definition file.
// Only editable by Anthony Bowyer-Lowe.
//-----
//-----
//# PACKET: Battle Sfx - Genero
// Last Edited: 11/18/97 - 18:13:30.
// File Format: 1.0.
//-----
#define SFX_EXPLOSIONLARGE 0
//# NAME: ExplosionLarge
//# PRIORITY: 75
//# TYPE: 1
//# FLAGS: 2
//# SNDS: 1
//#-----
//# SAMPLE: EXPLO01
//# FREQ: 16100
//# FREQDEV: 0
//# VOLUME: 255
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_EXPLOSIONSMALL 1
//# NAME: ExplosionSmall
//# PRIORITY: 75
//# TYPE: 1
//# FLAGS: 2
//# SNDS: 1
//#-----
//# SAMPLE: EXPLO03
//# FREQ: 22050
//# FREQDEV: 0
//# VOLUME: 255
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_HORSES 2
//# NAME: Horses
//# PRIORITY: 150
//# TYPE: 1
//# FLAGS: 2
//# SNDS: 1
//#-----
//# SAMPLE: horsga09
//# FREQ: 22050
//# FREQDEV: 0
//# VOLUME: 150
//# LOOP: 1
//# ATTACK: 10
//# RELEASE: 4
#define SFX_ARROWS 3
//# NAME: Arrows
//# PRIORITY: 250
//# TYPE: 3
//# FLAGS: 2
//# SNDS: 3
//#-----
//# SAMPLE: archer03
//# FREQ: 22100
//# FREQDEV: 2000
//# VOLUME: 120
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
//#-----
//# SAMPLE: !Null
//# FREQ: 22050
//# FREQDEV: 0
//# VOLUME: 0
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
//#-----
//# SAMPLE: ARROW13
//# FREQ: 22050
//# FREQDEV: 0
//# VOLUME: 120
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_ARROWHIT 4
//# NAME: ArrowHit
//# PRIORITY: 250
//# TYPE: 3
//# FLAGS: 2
//# SNDS: 3
//#-----
//# SAMPLE: ARROW05
//# FREQ: 28000
//# FREQDEV: 2000
//# VOLUME: 100
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
//#-----
//# SAMPLE: !Null
//# FREQ: 22050
//# FREQDEV: 0
//# VOLUME: 0
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
//#-----
//# SAMPLE: ARCHER04
//# FREQ: 16050
//# FREQDEV: 100
//# VOLUME: 120
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_FIREBALL 5
//# NAME: Fireball
//# PRIORITY: 100
//# TYPE: 1
//# FLAGS: 2
//# SNDS: 1
//#-----
//# SAMPLE: firecast
//# FREQ: 22050
//# FREQDEV: 1000
//# VOLUME: 200
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_SCREAMF 6
//# NAME: ScreamF
//# PRIORITY: 50
//# TYPE: 1
//# FLAGS: 2
//# SNDS: 1
//#-----
//# SAMPLE: screamf1
//# FREQ: 16050
//# FREQDEV: 2000
//# VOLUME: 155
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_SCREAMM 7
//# NAME: ScreamM
//# PRIORITY: 50
//# TYPE: 1
//# FLAGS: 2
//# SNDS: 1
//#-----
//# SAMPLE: screamm
//# FREQ: 11050
//# FREQDEV: 2000
//# VOLUME: 200
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_OSIRISCAST 8
//# NAME: OsirisCast
//# PRIORITY: 100
//# TYPE: 1
//# FLAGS: 2
//# SNDS: 1
//#-----
//# SAMPLE: osiris2
//# FREQ: 22050
//# FREQDEV: 1000
//# VOLUME: 185
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_OSIRISHIT 9
//# NAME: OsirisHit
//# PRIORITY: 75
//# TYPE: 1
//# FLAGS: 2
//# SNDS: 1
//#-----
//# SAMPLE: osiris1
//# FREQ: 22050
//# FREQDEV: 1000
//# VOLUME: 166
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_HORNURGOK 10
//# NAME: HornUrgok
//# PRIORITY: 75
//# TYPE: 2
//# FLAGS: 2
//# SNDS: 2
//#-----
//# SAMPLE: hornurg
//# FREQ: 18000
//# FREQDEV: 200
//# VOLUME: 199
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
//#-----
//# SAMPLE: hornurg
//# FREQ: 18000
//# FREQDEV: 200
//# VOLUME: 100
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_MAGICREFLECT 11
//# NAME: MagicReflect
//# PRIORITY: 100
//# TYPE: 1
//# FLAGS: 2
//# SNDS: 1
//#-----
//# SAMPLE: mreflect
//# FREQ: 22050
//# FREQDEV: 0
//# VOLUME: 222
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_MAGICDISPEL 12
//# NAME: MagicDispel
//# PRIORITY: 100
//# TYPE: 1
//# FLAGS: 2
//# SNDS: 1
//#-----
//# SAMPLE: dispel
//# FREQ: 18050
//# FREQDEV: 0
//# VOLUME: 175
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_MAGICHIT 13
//# NAME: MagicHit
//# PRIORITY: 75
//# TYPE: 1
//# FLAGS: 2
//# SNDS: 1
//#-----
//# SAMPLE: magichit
//# FREQ: 22050
//# FREQDEV: 1000
//# VOLUME: 115
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_PLOPSPLISH 14
//# NAME: PlopSplish
//# PRIORITY: 200
//# TYPE: 1
//# FLAGS: 2
//# SNDS: 1
//#-----
//# SAMPLE: SPLISH3
//# FREQ: 22050
//# FREQDEV: 2000
//# VOLUME: 95
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_MORTARFLY 15
//# NAME: MortarFly
//# PRIORITY: 125
//# TYPE: 1
//# FLAGS: 2
//# SNDS: 1
//#-----
//# SAMPLE: mortar
//# FREQ: 22050
//# FREQDEV: 0
//# VOLUME: 100
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_CATAPULT 16
//# NAME: Catapult
//# PRIORITY: 100
//# TYPE: 1
//# FLAGS: 2
//# SNDS: 1
//#-----
//# SAMPLE: CATAPULT
//# FREQ: 20050
//# FREQDEV: 1000
//# VOLUME: 165
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_BUILDINGBURN 17
//# NAME: BuildingBurn
//# PRIORITY: 145
//# TYPE: 1
//# FLAGS: 2
//# SNDS: 1
//#-----
//# SAMPLE: crackles
//# FREQ: 11025
//# FREQDEV: 0
//# VOLUME: 147
//# LOOP: 1
//# ATTACK: 11
//# RELEASE: 6
#define SFX_LIGHTNINGZZZAP 18
//# NAME: Lightningzzzap
//# PRIORITY: 75
//# TYPE: 1
//# FLAGS: 2
//# SNDS: 1
//#-----
//# SAMPLE: zzzap
//# FREQ: 20050
//# FREQDEV: 500
//# VOLUME: 180
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_BIGBADBONG 19
//# NAME: BigBadBong
//# PRIORITY: 100
//# TYPE: 1
//# FLAGS: 0
//# SNDS: 1
//#-----
//# SAMPLE: BONG
//# FREQ: 22050
//# FREQDEV: 0
//# VOLUME: 175
//# LOOP: 0
//# ATTACK: -8
//# RELEASE: -1
#define SFX_FIGHTLOOP 20
//# NAME: FightLoop
//# PRIORITY: 128
//# TYPE: 1
//# FLAGS: 2
//# SNDS: 1
//#-----
//# SAMPLE: bigfigt2
//# FREQ: 16025
//# FREQDEV: 0
//# VOLUME: 135
//# LOOP: 1
//# ATTACK: 10
//# RELEASE: 7